A downloadable tool

RAWTEOUS, a professional impostor billboard system that dramatically improves performance through a fast and productive LOD process.




What is Rawteous? A Unity package that automatically generates impostor billboards from your 3D models, reduces your geometry for LODs, lowering draw calls and memory usage while maintaining visual fidelity at distance.

Key Features:

  • Automatic billboard generation with multiple capture angles
  • Support for Grid, Fibonacci, and Octahedron capture patterns.
  • Real-time impostor switching based on distance
  • Batch (multiple) capture system for objects
  • Leadership assignments. Other assets follow the leader preset, allowing you to save time when having plenty of assets on your scenes to capture.
  • Full URP (Universal Render Pipeline) integration ( HDRP planned )
  • Casting ( automatic ) per angle geometry to optimize fill rate.
  • Preview before you bake and decide, with live parameters.
  • Do it inside your full environment, select many and generate! No hassle.
  • Queue render window lets you track better your captures.
  • Capture fast with GPU enhancements. 100 captures in 1 min is possible ( depending on your PC configuration )
  • Super-sampling to avoid aliasing. 
  • Preset manager, so you don't need to reconfigure every time.
  • Atlas viewer so you can make sure it is what you asked for.
  • Mode views so you can debug and visualize your maps
  • Auto resolution, so you don't have to set resolutions manually.

And much more.

Rawteous is perfect for:
Open world games
Large-scale environments
RTS or top down games that require lower end platforms
Performance optimization LOD system enhancement
Reducing overdraw and draw calls
2d environment games background cards

Technical Details: Unity 6+ compatible Universal Render Pipeline (URP) 12.0+ ( HDRP planned )

Soon on Fab and/or your Asset Store. www.voidoverzero.com - visit to know more!

( Disclaimer - this product had the help of AI during production. Not as foundation, but for bug tracking and performance improvements )

Development log