rawteous
A downloadable tool
RAWTEOUS, a professional impostor billboard system that dramatically improves performance through a fast and productive LOD process.
What is Rawteous? A Unity package that automatically generates impostor billboards from your 3D models, reduces your geometry for LODs, lowering draw calls and memory usage while maintaining visual fidelity at distance.
Key Features:
- Automatic billboard generation with multiple capture angles
- Support for Grid, Fibonacci, and Octahedron capture patterns.
- Real-time impostor switching based on distance
- Batch (multiple) capture system for objects
- Leadership assignments. Other assets follow the leader preset, allowing you to save time when having plenty of assets on your scenes to capture.
- Full URP (Universal Render Pipeline) integration ( HDRP planned )
- Casting ( automatic ) per angle geometry to optimize fill rate.
- Preview before you bake and decide, with live parameters.
- Do it inside your full environment, select many and generate! No hassle.
- Queue render window lets you track better your captures.
- Capture fast with GPU enhancements. 100 captures in 1 min is possible ( depending on your PC configuration )
- Super-sampling to avoid aliasing.
- Preset manager, so you don't need to reconfigure every time.
- Atlas viewer so you can make sure it is what you asked for.
- Mode views so you can debug and visualize your maps
- Auto resolution, so you don't have to set resolutions manually.
And much more.
Rawteous is perfect for:
Open world games
Large-scale environments
RTS or top down games that require lower end platforms
Performance optimization LOD system enhancement
Reducing overdraw and draw calls
2d environment games background cards
Technical Details: Unity 6+ compatible Universal Render Pipeline (URP) 12.0+ ( HDRP planned )
Soon on Fab and/or your Asset Store. www.voidoverzero.com - visit to know more!
( Disclaimer - this product had the help of AI during production. Not as foundation, but for bug tracking and performance improvements )
| Published | 3 days ago |
| Status | In development |
| Category | Tool |
| Author | hugobeyer |
| Tags | impostor, lod, optimization, Procedural Generation, tool, Unity |
Development log
- Teaser trailer3 days ago



